Thanks a bunch, RedFox!: )No problem. BTW, a quick list of what Angel includes:. The core Cinematic Unisystem (duh). Very simple rules for ritual magic (more fleshed-out stuff is in Buffy's Magic Box supplement, but not needed). A variety of Qualities and Drawbacks geared towards a modern occult game. A system for building demons that can be used for anything supernatural or strange, such as robots. It's a modular design, using Qualities and Drawbacks to build your critters.
A nice little chunk of change on investigation-style scenarios. What's missing is mass combat rules (found in Army of Darkness). Other than that, it pretty much has everything every other Cinematic Unisystem game has and then some. It's far from generic, however.
As mentioned, it's very much a modern occult game, so you'll have to tweak it a bit to get it to run, say, fantasy or space opera. It´s much like the altered versions of GURPS lite on the back of WW II and Transhuman Space, right? Is there any 'neutral' Unisystem core book planned?
Fortunately, modern occult games is what I play the most, but what I´m really looking for is an alternative to GURPS - love it, but I´m in need of new players and GURPS is quite intimidating.Hmm. Well, Angel's definetely biased toward the setting, though it's fairly easy to tweak. There is no neutral Unisystem Corebook planned, but 'Beyond Human' was announced ages ago and is going to cover everything suprahuman, with an emphasis on supernaturals. Many Unisystem fans are hoping it'll be the Cinematic Unisystem generic universal corebook they've long waited for. I don't think it'll be quite as generic as all that, but regardless it's been in production for ages and there's no sign it'll be released anytime soon. To be honest, you might be better off grabbing a Standard Unisystem book, such as WitchCraft (free for pdf download, so you can try before you buy a hardcopy) or All Flesh Must Be Eaten, and then buy whatever genre books you need for AFMBE, which are more generic genre splats + zombies than specifically zombie horror supplements. Standard Unisystem's not that much harder than regular Unisystem to understand and use (and conversion to Cinematic is fairly painless).
In fact, compared to GURPS it's downright simple. The only real difference is the lack of non-rolled NPCs, which you can introduce yourself, and the addition of two secondary Attributes (Essence and Endurance Point pools) and a more extensive skill list. If I wanted generic, Standard Unisystem is the way I'd go. My suggestion: Get Angel, then buy The Magic Box for Buffy. With that, you can piece together a much-expanded magic system. The only 'module' you won't have then is the mass combat system from AoD.
Unfortunately, there's not just a Generic Unisystem book. For the full system (used in WitchCraft, Armageddon, Terra Primate, and AFMBE) the closest is All Flesh Must Be Eaten, which has no 'default' setting. It's just a game about zombies and the people who try not to feed them.
There are genre books for the wild west, pulp, fantasy, martial arts, and so on. (Soon to be swashbuckling action and Sci Fi) For the Cinematic system (Buffy, etc.) eventually there may be Beyond Human, which is a game built to handle just about any kind of paranormal, superhuman, etc.
Type of action. Like AFMBE, there's no 'default' setting, just a bunch of potential settings the GM can work out if he doesn't just make up his own. For now the best we can do is pick and choose elements from the existing licensed games.
Angel has all the basic rules, keen rules for organizations, and a nice selection of supernatural powers that will do low-end supers, demons and vampires, or just about anything else shy of the big red S. (Superman) It also has a magic system, but only ritual magic. Fireball slinging wizards can be roughed out with supernatural powers - or else you just go pirate The Magic Box, which is a Buffy supplement, but there's enough info in it that you don't strictly NEED Buffy to make sense of it.
I’ve been watching a lot of horror flicks and reading Hack/Slash recently so I decided to stat up the quintessential unstoppable slasher, Jason Voorhees. I used Adam from the Buffy Core Book as my template and then I added some dark Camp Crystal Lake magic.
File: 178 KB, 736x1039, Hunter the Reckoning Ascending One.jpg Urban Fantasy games/worldbuilding Anonymous Thu Jul 16 07: Has KULT aged well? How do you like your urban fantasy, /tg/? Vast underground network of supernatural conspiracies? Supernaturals as the true power behind the governments of the world? Supernaturals sequestered away in small enclaves?
Horror or more politics? Recently re-awakened magic like in Shadowrun or centuries-spanning plots a la World of Darkness? Classic fantasy races or mostly just horror/gothic monsters like demons and vampires? Finally, should urban fantasy feature the use of human ingenuity vs supernaturals like in nHunter, or do you prefer it to always be a near-suicide thing like in Tokyo Ghoul? Anonymous Thu Jul 16 07: File: 821 KB, 800x1200, 71e767cd1ac97ebcfd0b51-d40ezds.jpg KULTs system sucks (use nWOD/ god machine) and the world need some updating to feel relevant. I've played it alot and I'm really looking forward to the new edition!
Anonymous Thu Jul 16 08: How do you like your urban fantasy, /tg/? I'm tired of the whole 'magical conspiracy' bullshit.
I much prefer settings like Shadowrun where everyone knows about Magic than ones which attempt to be the modern world but with Magic squirreled away somewhere. Also Shadowrun does have centuries-spanning plots. Don't discount the plans of Spirits, Dragons, and Immortal Elves. Anonymous Thu Jul 16 08: I've played it alot and I'm really looking forward to the new edition!
Is that actually happening, or is it like Fantasy Craft Spellbound? Anonymous Thu Jul 16 08: Everything and the kitchen sink, but with a power level gradient. The weak ass things, like magicians who know one trick, pixies, brownies, vampires, things that have an edge but could be killed by people hide out amongst us, trying very hard to hide the most fucked up and terrible monster. Meanwhile, ancient beasts, Lords of Fae and the like just go about killing whoever they please, waging war on one another and walk the earth leaving behind them devastation. Some of the supernatural things protect us, because they're not bad or for selfish reasons.
But pretty much everyone agrees that humans would pretty much nuke the planet to get rid of the biggest bads, but it probably wouldn't work. But it sure as hell would kill everything else. Anonymous Thu Jul 16 08: Unknown Armies is how it should be.
Such a great setting and system (aside from guns. The guns in that system are really underwhelming in their mechanics) Anonymous Thu Jul 16 09: Such a great setting and system And forever cast aside for - not bad just sort of mediocre - shit like nHunter. Anonymous Thu Jul 16 09: UA is too weird for most people.
It doesn't just require you to be creative, but really have a good grasp on folklore, symbolism and a hell of a lot of writing skill. Otherwise it turns into random shit happening, some tenuous link and a twist at the end. Anonymous Thu Jul 16 09: It's old, is the reason I think it's tossed aside usually. I'd love to have a game of it going but like hell I'd ever find a group. That could also be one of the reasons it's not super popular.
Anonymous Thu Jul 16 09: I always pussyfy vampires and werewolves to modernisation. I blame Nwod fanboys the most for it. Anonymous Thu Jul 16 09: Honestly, I kinda like variety. Sure, you can have magic squirreled away somewhere like WoD, but you could also have stuff be completely overt like Shadowrun. Or even stuff like JoJo's, where society as a whole isn't aware of it, but the supernatural and the mundane frequently interact, and people with supernatural abilities are drawn to each other by some force, so you'll end up with a small town where the local punks have psychic powers, the food at the local Italian restaurant has healing properties, and the eccentric artist down the road can literally read people like a book.
The supernatural isn't common, but rather than being spread out throughout the world, it's concentrated in small areas. Small towns, suburbs, and neighborhoods in larger cities. Anything that operates on a larger scale will typically be in the form of centralized organizations. Stuff like a Mafia organization whose don can fuck around with causality and whose top enforcers have a myriad of rather esoteric psychic powers. Businesses that act as a front for a paramilitary organization that studies these phenomena and dedicates its time and resources to using them for the benefit of humanity.
Anonymous Thu Jul 16 10: File: 48 KB, 480x270, Question.jpg How do you like your urban fantasy, /tg/? Cosmic Bumfights. Anonymous Thu Jul 16 10: Unknown Armies does it best I think, but the world is almost too rich and interesting, it's intensely hard to make characters rich enough to fit in the world. It's for roleplayers only, rollplayers get mired in fluff and don't have the crunch to fall back on Anonymous Thu Jul 16 10: Has KULT aged well?
How do you like your urban fantasy? 'Vast underground network of supernatural conspiracies', kinda. I can definitely understand the motivation behind keeping all of the supernatural shit in the dark and away from well-meaning politicians, retarded citizens that run towards explosions and military asshats that rub their dicks against big red buttons. The whole 'Supernaturals as the true power behind the governments of the world?' Bores me a little bit, because you just know it's going to mean pretty vampires.
Shadowrun does it well, because it's DRAGONS, and they're clever, scheming bastards rather than savage animals. Horror or more politics? Bit of both, maybe, but I'm more partial to horror. Recently re-awakened magic like in Shadowrun or centuries-spanning plots a la World of Darkness?
A bit of both, perhaps, like how 'The Secret World' did it: shit's been going on for a VERY long time, but some manner of events in recent days has seen many thousands of people suddenly exhibiting supernatural powers. Classic fantasy races or mostly just horror/gothic monsters like demons and vampires? Do I have to choose? Why not both?
should urban fantasy feature the use of human ingenuity vs supernaturals like in nHunter, or do you prefer it to always be a near-suicide thing like in Tokyo Ghoul? A bit of both, again. Depends on the circumstance, but I personally like a scenario where the players can out-think and out-do the allegedly invincible killing machine. Anonymous Thu Jul 16 14: Cosmic bumfights with no massive conspiracies. I really like the semi-random magic in Hellblazer and the assortment of unique individuals, but other than UA I've never seen an RPG pull it off well. And UA is very tied to its cosmology, making it tricky to port into other worlds. Dresden Files has a neat magical universe but I can't stand the FATE mechanics.
Anonymous Thu Jul 16 15: Dresden Files has a neat magical universe but I can't stand the FATE mechanics. Dresden Files might run well in One Roll Engine or BRP. Has anyone ever tried that? Anonymous Thu Jul 16 15: Largely, this.
Horror or more politics? A little of each is fine, but I prefer more action. Classic fantasy races or mostly just horror/gothic monsters like demons and vampires? I want 'anything goes' Urban Fantasy. Vampires, Demons, Mages, Gargoyles (like Disney), Elves, Dwarves, Robots, Cyborgs, Mutants, Ghosts, Oni, Valkyrie, Angels, Lycanthropes of all types—Give me the option to make whatever I want to make.
Preferably no built in setting, so I can make one up for the game and decide what character types are viable for my campaign. KULT Haven't tried KULT.
NWoD Not a fan of NWoD's setting, nor the incompatibility of the splats, nor the fixed kind of splats. The way splats are built, it's also pain in the ass to homebrew more types of supernaturals CoC It's alright, but I wouldn't try to use it for anything but a CoC game. Shadowrun I like Shadowrun, but its too high-tech for my general Urban Fantasy.
FATE I don't enjoy this kind of game. If you do, it could work fine.
Savage Worlds The fiddly heropoint 'benny' economy bothers me (too many its a cakewalk, too few it's a slogfest), and the game does not work well AT ALL if you try to remove it. The best system I've tried for Urban Fantasy is Cinematic Unisystem. It's not perfect, but it is better than every other option I have tried. I've been wanting to try out GURPS, but haven't gotten around to it yet. Anonymous Thu Jul 16 15: File: 1.12 MB, 1273x1653, Setting - Technomancer History Vignette.png I've been wanting to try out GURPS, but haven't gotten around to it yet. Works pretty damned well. One of the simplest setting options is 'modern fantasy', and there are some really cool supplements for it.
GURPS Cabal is 'secret magic conspiracy' done right. Has a very neat cosmology, which drew on a lot of real-world occultism. GURPS Monster Hunters is a high-power Buffy/Supernatural/MHI/Vampire$ kind of thing, where the PC's are larger-than-life, and stand a chance against the monsters - though of course you can easily just play at street-level - and they just added a scifi supplement for it.
GURPS Technomancer is a fairly unique one - magic returned in the '40s, at the Trinity Test, and America became the first Magical Superpower. Anonymous Thu Jul 16 16: Security guards don't get helmets or knee and elbow pads to go with their bullet-proof vests?
Cinematic Unisystem Compiled Pdf
Basic knee/elbow pads are covered in the armor value for armors that would sensible include them. The vitals kits and forearm guards in R&G are fancy shmancy up-armoring kits. Anonymous Thu Jul 16 16: I'd run Dresden with the UA rules but with more monsters and varieties of magic. Anonymous Thu Jul 16 16: Vampires, Demons, Mages, Gargoyles (like Disney), Elves, Dwarves, Robots, Cyborgs, Mutants, Ghosts, Oni, Valkyrie, Angels, Lycanthropes of all types—Give me the option to make whatever I want to make. Then why not Rifts? Anonymous Thu Jul 16 16: I've never tried RIFTS.
Everyone I've ever met who played it said the setting was interesting but the game itself was shit, so I didn't look into it further.5 Anonymous Thu Jul 16 16: File: 32 KB, 355x300, guanyin.jpg I prefer my urban fantasy to have open and explicit magic that civilization uses alongside technology. Biologically enhanced nuclear dragons vs military engineers trained in the arcane? Yes please Anonymous Thu Jul 16 16: File: 1.46 MB, 1500x1202, To Go.png Unknown Armies is God Tier. The cosmology and magic is my base for all of my settings. Anonymous Thu Jul 16 16: I like how Shadowrun does it. But I only have played Dragonfall and not the P&P version. But I don't really have a fixed favourite way of doing Urban Fantasy.
I also like oWoD Vampires. A game I thought about running for a friend fits into urban fantasy. Magic would be solely based around summoning.
Inspired by the bartimaeus books and run in Savage Worlds, where I'd use the mechanics for ritualism from East Texas University and the horror companion. Anonymous Thu Jul 16 16: I once saw someone in a past Cosmic Bumfights thread argue that the reasons it is good and the reasons it is often cast aside are one in the same.
It's like the Captain Beefheart or Dwarf Fortress of tabletop RPGs. It's fantastic, one of my favorite games out there, but it's fucking hard to both play and run. I've read every UA book I can get my hands on cover to cover and the Cosmic level stuff still goes straight over my head. I can really only write a halfway decent scenario for it when I'm sleep deprived. Anonymous Thu Jul 16 17: Guns are insane in Unknown Armies if you play RAW. Anonymous Thu Jul 16 17: RAW?
Also, I really don't like how damage is always determined by your roll, and that involves your skill, so it implies that someone with 50% in firearms wouldn't have any better use from a rifle than they would a handgun. Also automatic rules are kind of dumb. Anonymous Thu Jul 16 17: Vast underground network of conspiracies not there in my setting, at least none that wouldn't show up if you looked in the real world. Horror or more politics mostly action but horror tends to show up when you have a serial killer who can mold flesh to his likening. The politics is more making sure there's politics in the first place. Recently re-awakened magic like in Shadowrun or centuries-spanning plots a la World of Darkness?
The setting is mostly there's never been magic in our world but one day after what I call 'the rainbow event' people began to active magical powers such as turning into a dragon or being able to summon monsters from other worlds. It all very x-men like but with no professor x to explain what happening to you. Classic fantasy races or mostly just horror/gothic monsters like demons and vampires?
It possible to create vampires and werewolves but their are no elves and demons don't exist in this world and if they do they are not answering anyone's calls Anonymous Thu Jul 16 18: Tell me more Anonymous Thu Jul 16 19: I'm assuming you mean me? If so that most of what I got outside of where the powers come from and some characters, is pretty bare bones and I'm still laying most of the mechanics of the post rainbow event world.
I was most airing out the setting and keeping it fresh in my mind for when I eventually use it. Anonymous Thu Jul 16 19: I really don't like how damage is always determined by your roll, and that involves your skill, so it implies that someone with 50% in firearms wouldn't have any better use from a rifle than they would a handgun It implies - and the probabilities support it - that someone more skilled in firearms can cause more damage and has a higher chance of a crit. That makes sense. rifles handguns If you want to have that level of detail, it's simplicity itself to just split the firearms skill into 2 or more subskills that a player has to take. UA keeps skills quite high level to reduce needless complexity. Anonymous Thu Jul 16 20: I hope Unknown Armies 3rd edition isn't ruined by SJW crap. Anonymous Thu Jul 16 20: You're missing the point of the DIY skills if you just take Firearms.
You're supposed to rename them to make more sense for your character, so instead of Melee you have Brazilian Ju Jitsu, or instead of Lying you have Market Hawker. It makes for more varied and interesting scenes when you have those kind of skills running around, even if they're all the same mechanically. Also, guns are hilariously powerful because they use the roll itself as the damage, not the sum of the dice. A high gun skill in that case is so much more powerful than a melee attack (which has a maximum damage of 18+weapon (or do 0s count as 10s? I can't remember any more)).
Anonymous Thu Jul 16 20: I really hope so too. If they change the pronouns to xe I'm outta there. Anonymous Thu Jul 16 20: I doubt it would go that far. I'm more worried about stuff like the Mystic Hermaphrodite being seen as too problematic. Anonymous Thu Jul 16 20: Previously stable supernatural society that suffered recent destabilizing changes, like the rise of a trueborn vampire or the elimination of a major were pack. Anonymous Thu Jul 16 20: File: 1.61 MB, 1285x725, Untitled.png I fucking love urban fantasy. I personally use Anima: Beyond Fantasy with some houserules and rules for firearms thrown in for my urban fantasy needs.
It's worked rather well so far. Alternately Project Rebirth for something more lightweight. Anonymous Thu Jul 16 20: File: 274 KB, 1600x1200, DSCN3104.jpg How do you like your urban fantasy, /tg/? Relatively subtle and steeped in folklore themes rather than conventional fantasy tropes.
I always liked the way that Night Watch handled the whole magic in modern settings, though I was never too fond of the overarching Light versus Dark thing. I like my tired Scandinavian or slavic cities, fairy secretly living in a worn-out plattenbau, Satyrs living with a gypsy family just outside of the town - the sense of continuity between old folklore and modern society. I think anyone who wants to start doing modern urban fantasy worldbuilding should be obliged by law to read Night Watch (which are terrible books, but have really great ideas) and Master and Margarita. Additionally, watch shit like this: Generally, a good urban fantasy is one that understands the purpose of pitting together the dehumanized modern society with fantastic and magical elements. Anonymous Thu Jul 16 20: I like Shadowrun a lot.
But what I like more is a dead system, Alpha Omega. The world is fucked. Humanity exists in walled fortress cities, dangerous open cities whose edges are nibbled away at constantly by the wilds, arcologies and tiny little forts in the wilderness.
The wilderness mutated badly after a series of comets between 2090 and 2100, chucked out by the approaching Seraphim and Ophanum from the belts surrounding their worlds as they left. Genetic, biological and cybernetic augmentation is common.
Leaving the cities without heavy arms, a skilled guide or both can be a death sentence - and sometimes even then. The banking system has only just finished restructuring from a barter system. The corporations rule their respective states, fighting over land, resources (physical, genetic and otherwise) and power. In the background of all this are the Evolutionaries, people higher on the ladder of ascension and genetic potential than humanity. The seraph and ophanum who didn't leave earth after the last holy war.
Their grigori golem-slaves who rebelled or stayed with them. Ancient half breeds of all three, and some new things developed from those half breeds. And the newly arrived reconaissance screens of both Seraph and Ophanum to prepare for the new war, who are battling all over the world as the new gods and titans of this era. And at the end of this year, the vanguard of each force is scheduled to arrive - five years after that, the main armies. Anonymous Thu Jul 16 20: watch shit like this: Embed Embed The static is really inspiring, anon Anonymous Thu Jul 16 20: Slavery, torture, android armies and bioengineered people.
The evolutionaries and corporations, from the glittering spires of the Island City of Divinus to the boardrooms of Corporate enclaves to the nastiest, filthiest outsider hovel, filled with mutants that used to be human. Every last one of them is roaming the world, trying to prepare so as not to be crushed in the battles to come and position themselves for greater strength.
OR just to survive. Anonymous Thu Jul 16 20: The static is really inspiring, anon What static? Anonymous Thu Jul 16 20: The static I get when I access that with my USA VPN. Works fine 'in Sweden,' though.
Anonymous Thu Jul 16 20: File: 223 KB, 600x790, naran.jpg Try Nightbane, it's a more stable RIFTS. Anyways, KULT has the best setting and the best edginess; it's still good, but I still wouldn't ever run it. I like old magic with new things fucking it up, mostly. Nightbane really is the urban fantasy game I have the most experience with, it was quite fun.
Though it turns out the shadowland native faction of warlocks I thought existed was really just my own ramblings. Nightbane borrows heavily from The Nightland, and also Kevin's rambling cocaine-fueled ramblings. It's a good mix, though the chicago setting for it is lame. Anonymous Thu Jul 16 21: Oh, I had no idea.
Works fine for me here in Central Europe. The vids in question were the music videos for 'What Else Is There' by Royksopp (directed by De Thurah) and 'What's a Girl to Do' by Bat for Lashes if you are curious and want to find them other ways. The music isn't that important, but the visual aesthetics are great. Anonymous Thu Jul 16 21: Has anyone ever run an urban fantasy campaign using the Over the Edge system? I'm think of running a campaign combining the KULT setting with the Over the Edge system. Anonymous Thu Jul 16 21: Which Cinematic Unisystem books would you suggest? I've heard the Angel Rulebook is the best bet for it.
Anonymous Thu Jul 16 21: Core Rules: Angel. Magic System: Ghosts of Albion. Then mix in whatever else you want, with minor conversations as needed. Regular unisystem stuff converts over quite easily. For some stuff worth converting, consider witchcraft, afmbe, Terra primate, or dungeons and zombies. Anonymous Thu Jul 16 21: Cheers, man.
Anonymous Thu Jul 16 21:. I always liked the way that Night Watch handled Are the books better than the movies? Anonymous Thu Jul 16 21: Are the books better than the movies? I've only seen the first movie and it was a very long time ago, so I can't really tell.
I can tell you that the books are NOT well written though. Which is a shame - the ideas, the aesthetics and the general concept of magic in them is fantastic. Anonymous Thu Jul 16 21: I just noticed that their price is pretty high. Is there any chance for, ehem, pirated PDFs?
Anonymous Thu Jul 16 22: Piratebay has a compiled unisystem and buffy/Angel torrent. Demoid.pw has a bunch of stuff. I've seen them shared on the 4+3 chan request threads in the past, you could also request there.
I'll see what I have that's small enough to upload to 4chan. Anonymous Thu Jul 16 22: Hell, I like you! You can come over to my house and fuck my sister! Anonymous Thu Jul 16 22: heh. Setting agnostic unisystem core. Kindof old, doesn't seem to include anything from Angel or Ghosts of Albion.
Also, you get less points at chargen because Buffy is built for generally chumpier characters than Angel is. The Angel corebook is on TPB though, I checked. Anonymous Thu Jul 16 22: You can come over to my house and fuck my sister! I am hard, but I am fair. There is no racial bigotry here, I do not look down on niggers, kikes, wops or greasers. Here, you are all equally worthless.
Anonymous Thu Jul 16 22: None of the torrents had GoA, and the GoA book is too big to upload to 4chan, but that's fine, since we only.REALLY. want the magic system (there are also some Supernatural Qualities that are pretty good, but they're not in this mini-pdf). Anonymous Thu Jul 16 22: I'm downloading the Angel Rulebook right now from TPB. I guess I also download that PDF you just posted. It sure looks old.
I'm doing my research for the Ghosts of Albion Rulebook now. Anonymous Thu Jul 16 22: You know. Thanks again, man. I'll sure save this, but I'll try to find out that GoA PDF, it seems it isn't very popular in the interwebz. Anonymous Thu Jul 16 22: He who asks, receives. Anonymous Thu Jul 16 22: GoA is hard as fuck to find online.
I grabbed it when I saw it shared on 4+3 chan several years back, IIRC. Too big to share here, but I will share the most helpful bits. TPB Demonoid The pastebins are good for a day. Anonymous Thu Jul 16 22: Eh.
Yes, but there's a lot of weird translation artefacts and cultural artefacts that fuck with things. It'd be a lot more interesting if you read russian natively, I imagine, and knew about it all. Anonymous Thu Jul 16 22: Found it.
I was the guy. I just finished downloading the Angel Rulebook from the first TPB link. I'd like to know if there are any other useful books for the system.
Anonymous Thu Jul 16 22: Shares GoA Thanks Anon. Saves me the effort of having to yank out the qualities section for him. Don't suppose you could also share Dungeons & Zombies? (I don't have it to share, or I would) Anonymous Thu Jul 16 22: Not that anon, but I think you want this. Anonymous Thu Jul 16 22: Here.
Have Terra Primate for more options for creature building. IIRC there are some others as well in some of the AFMBE books, though I couldn't tell you which ones. I had to monkey around with the file to compress it down to Anonymous Thu Jul 16 22: They must make a PDF product which collects all these scattered rules.
Cinematic Unisystem Compiled Pdf Converter
That would sell good. (I hate searching for rules in more than one PDF.) Anonymous Thu Jul 16 22: Thanks, anon. As of, you've got the list of all the stuff I've used. I recall seeing other stuff, but I couldn't tell you what was in which book, unfortunately. Mostly it was just additional Qualities though.
Anonymous Thu Jul 16 22: So do I. For some god forsaken reason, however, they never did. They just kept doing more and more games that reprinted one of the two core system variants (Cinematic or Classic) with subsets of options and subsystems, and some new stuff for that particular product.
They never did a compilation of any kind, which is why sprung up. Unfortunately, guy didn't keep updating it - or at least I've never come across the update. Anonymous Thu Jul 16 23: Being happy for having found what I was looking for, I'll post some links, hoping that people would find them useful.
Anonymous Thu Jul 16 23: For people who haven't read Hellblazer (a very KULTish comic), here it is. Anonymous Thu Jul 16 23: Also, here's a great comics creator, explaining the Art of magic (and creativity in general). A very interesting interview. Anonymous Fri Jul 17 03: I don't know the new edition of Kult, but I found the old ones to be pretty decent.
Character creation was little bit a hassle due to a complex skill system (combination of stats give base level in talents, 1/4 level of talent gives base level of skill, academic skills can only be take if INT has a certain level, leveling up is limited by stat combination or stat.) but otherwise the system's pretty simple. Anonymous Fri Jul 17 03: Try Nightbane, it's a more stable RIFTS. It's apparently also semi-canon that Nightbane and Beyond the Supernatural are the prequels to RIFTS. Anonymous Fri Jul 17 03: So take a listen and let me ask a question. So let's say that elves and shit exist in the world. Everything fantastical is pretty much real.
But ever since the late biblical period, a group known as the Blackguard has been suppressing them, hiding them, and basically masking the supernatural from the world at large. The Blackguard is very large, and very powerful, but over the course of the game, the players or other forces remove them from power. My first question is here - what sort of issues would arise from the destruction of a multinational entity that oppressed and genocided supernatural beings?
Moving on, without the Blackguard, by intent or by accident, the supernatural would inevitable be revealed to the world - what would be the ramifications of this? What sort of short term and long term effects should it have? Anonymous Fri Jul 17 04: Got a link? Anonymous Fri Jul 17 04: If someone else is into Russians, I'd recommend Rudasov's work.
His humor is very hit-or-miss but worldbuilding(-s, considering how much stuff he puts out) is amazing.
Rifts has significant problems, but it is far from the worst game ever made. It's the worst game I've ever played, but that doesn't really matter. Anyway, probably the most disappointing RPG I've seen in recent years was the Serenity RPG. Amateurish effort at best; contradictory and missing rules, no index, no character sheet. The worst part though, was that the perfect game for Serenity/Firefly already existed- Cinematic Unisystem.
Worst I've ever seen (and refused to play) was Phoenix Command. Rifts has significant problems, but it is far from the worst game ever made.
It's the worst game I've ever played, but that doesn't really matter. Anyway, probably the most disappointing RPG I've seen in recent years was the Serenity RPG. Amateurish effort at best; contradictory and missing rules, no index, no character sheet. The worst part though, was that the perfect game for Serenity/Firefly already existed- Cinematic Unisystem.
Worst I've ever seen (and refused to play) was Phoenix Command. Phoenix command is worse then FATAL? Rifts has significant problems, but it is far from the worst game ever made.
It's the worst game I've ever played, but that doesn't really matter. Anyway, probably the most disappointing RPG I've seen in recent years was the Serenity RPG. Amateurish effort at best; contradictory and missing rules, no index, no character sheet. The worst part though, was that the perfect game for Serenity/Firefly already existed- Cinematic Unisystem. Worst I've ever seen (and refused to play) was Phoenix Command.
Phoenix command is worse then FATAL? I agree with fuzzball - every RPG is mixture of three elements. Rifts (and Palladium rules in general) as a simulation is a clusterfuck, but hardly worst ever. Phoenix Command is such an extreme simulation it's more wargame than RPG.
It's fun to read through the books and gape at its complexity but actually running it. The lighter versions, like from the original Aliens RPG, are slightly more manageable. Paranoia is pretty damn fun. West End had a lot of inspired products back in its early days. I guess I should stop spreading around that you can get their stuff real cheap on eBay, then. I got Price of Freedom for three dollars, Ghostbusters for seven, and all three editions of the Star Wars game show up from time to time, rarely breaking twelve bucks.
The first two I got about a year ago, and I last saw Star Wars books last week. Star Wars supplements sometimes don't sell at all. Gaming nerds aren't known for their ability to set minimum bids on eBay. I've bought a couple of Star Wars books for ridiculously under-market prices by purposely typoing, too. There are a lot of ways to milk eBay if you go about it correctly. What shocked me is when I sold one of my spare copies of WotC's Hero's Guide for $75. I was just expecting to get 'at market price' for a still-in-Amazon's-wrapper copy.
About rifts and balance, in i belive the main source book there is a detailed rant about the idea of balance. I will look for it when im at a freinds house on saturday but it seriously changed my view on my idea of balance. Either way i hate rifts mostly because i love leveling up and becoming stronger, sure it dosnt make sence but thats part of my idea of gaming that and i dont like combat to take so long. In rifts i learned it was either too quick ( one side or the other was obliterated straight up) or dragged on ( the battle was either insane or just way to many participents) I loved all the books my freinds got like easaly 50 or so including the most hilarious april fools rifter with gigadamage.
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I want some god damned giga-damage. GURPS comes out of Steve Jackson Games. I can't think of a game company that puts more effort into producing top-notch products. Admittedly not to my taste, but it's tough to argue that SJGames doesn't take its RPG products more seriously than pretty much any other company. GURPS fits into the 'few' that are taken seriously; and GURPS is a pretty good system. My point was that SJGames has found more success with their silly games (Munchkin, Chez Geek, etc) of late, so that has been the design focus from what I've seen. Fake uk driving license counterpart.
I am pretty new to the Unisystem, having just gotten into All Flesh Must Be Eaten, and have never played any of the other games based on this system previously. I keep hearing people making a distinction between Unisystem from AFMBE and the Cinematic system version found in Buffy/Angel. Can anyone please compare/contrast these 2 and tell me what their similarities and differences are? I am very interested in knowing. I am extremely interested in starting a dark vampire romantic RPG based on Forever Knight, one of my favorite all-time shows and was thinking that a more cinematic version of Unisystem might be great for this. Thanks in advance!
Basically, Cinematic has fewer skills that are more general in nature; 16 total skills, if I recall, compared to the more specific set in AFMBE/Witchcraft/Armageddon. Also, as stated above, damages for attacks in Cinematic are set to the average number that the dice would give you if you rolled the damage in Classic Unisystem. Also, Cinematic introduces the concept of Drama Points; a number of points a player can spend to add bonuses to attempted actions, cut the damage they've taken in half, or even simply bribe the GM to give them a lucky break.
All told, Cinematic Unisystem is the simpler version that tries to emulate movies and TV. Heroes are larger than life and capable of amazing feats. Classic Unisystem is more grounded in reality and provides an edgier, grittier game with more realistic protagonists. Which is better for your campaign really depends on the level of realism you're shooting for. If you do go for Cinematic, I'd suggest the Angel core rulebook for a Forever Knight style game. Angel is a bit darker and has rules for organizations, both NPC and PC. Buffy Revised is the same ruleset, but has a more teenage tone and more detailed magic rules.
Army of Darkness, like the movie, is a bit more comedic but has mass combat rules. Of those selections, my guess is Angel fits the tone and details needed for what you're looking for. Credits System provided by - Copyright © 2017 DragonByte Technologies Ltd. User Editable Threads, Thread Admins and Group Moderators provided by - Copyright © 2017 DragonByte Technologies Ltd. Runs best on.
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